Unreal Engine Developer with a Full-stack Mindset
I am a Master's student based in Aachen, Germany, specializing in Real-time Simulation and Tool Development. Unlike traditional 3D artists, I bridge the gap between visual fidelity and backend logic.
Core Competencies:
Unreal Engine 5: Blueprint logic, Gameplay mechanics (Input/Pawn), and UI/UX implementation.
Technical Art & Tools: Creating Python tools to automate workflows and optimize 3D pipelines.
Data Integration: Connecting 3D scenes with live data (REST API, SQL) for Digital Twins and Industrial Visualization.
I am passionate about building interactive 3D applications that are not only visually stunning but also data-driven and performant. Open for Junior Developer roles.